Gamification of the
learning

This challenge encourages the development of teaching skills to motivate students using innovative teaching techniques and a familiar language, promoting tools such as visual thinking, participatory learning games, storytelling and joint reflection to create motivating and enriching educational experiences.

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Competence

Teaching competencethat it develops:

Resources didactic

Didactic resources to support teaching and facilitate learning, being essential to communicate, propose activities and build knowledge. Their proper use favors learning and supports teachers in their educational work.

Skills Acquired
With the challenge

Visual thinking

Use drawings and images, whether simple or complex, to express ideas clearly and establish visual connections that facilitate immediate understanding of the relationship between the idea and its graphic representation.
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Educational game design

Design participatory educational experiences focused on play, with levels of complexity, visual language and connection with previous experiences to maximize collaborative learning and make the process entertaining.
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Storytelling

Develop learning proposals with a captivating narrative that inspires and motivates students to achieve the proposed educational objectives.
SEE

Why does this challenge drive the
development
teaching professional?

It trains teachers in the use of innovative methodologies that integrate play and fun into the teaching process. By encouraging problem solving, the development of essential competencies and the learning of curricular content in a dynamic way, this approach allows them to grow both personally and professionally.

It incorporates modern technological tools and narratives where teachers stay up-to-date and adapt to the preferences of new generations, strengthening their pedagogical skills and their ability to effectively engage students in learning.

Why does this challenge improve students' learning experience?

Integrate the graphic expression in all their forms to represent ideas directly and facilitate learning.

Usa new forms of representation and expression in recreational educational activities.

Use the game to learn content and develop competencies.

Understand the forms of Technological expression that attract new generations.

Manage the Use of narrative To set specific objectives and adapt stories to learning.

System of
TeachersPro +PRO

At TeachersPro, we validate knowledge through three types of awards: skill badges demonstrated, academic recognition of 45 hours after completing the challenge, and the option to obtain professional certifications in collaboration with the University of Turku, Finland, based on acquired competencies.

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